マイク
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GetMicrophoneDevice : MonoBehaviour { public Text Text_Device; void Start() { foreach (var device in Microphone.devices) { Debug.Log("Name: " + device); Text_Device.text = Text_Device.text+"\n " + device; } } }
Githubに置いた。